BREAKDOWN: Work in progress 3D set for 'Death of a Snowman'. Built in Maya and ready for lighting and texturing.
SKILLS: Environment modeling, building to scale, reference replication, detailing, Maya
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Visual Development "Call Out" Sheet for 'Death of a Snowman'
SKILLS: Character Design, Visual Development, Expressions, Texture and Color Palettes, Research and Development, Preproduction, Maya, Zbrush
PROFESSIONAL INTEREST:
All of the Above
BREAKDOWN: Ilustrations based off of a one page self-made comic recreated as a 16-inch Chavant Sculpture and as a Zbrush Sculpt
SKILLS: Character design, concept to 3D character, traditional clay sculpting and armature work, digital sculpting, polypainting, character and story development, Photoshop, Zbrush
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Ilustrations based off of a one page self-made comic recreated as a 16-inch Chavant Sculpture and as a Zbrush Sculpt
SKILLS: Character design, concept to 3D character, traditional clay sculpting and armature work, digital sculpting, polypainting, character and story development, Photoshop, Zbrush
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: WIP 3D set for personal project based of one of my illustrations called 'We Didn't See You'
SKILLS: Environment modeling, custom plant creation (WIPs), Asset and Prop Modeling (WIPS), Zbrush
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Detailing / Assets and Props WIP
SKILLS: Environment detailing, custom plant creation (WIPs), Asset and Prop Modeling (WIPS)
PROFESSIONAL INTEREST:
All of the above
"WE DIDN'T SEE YOU"
BREAKDOWN: Zbrush concept 'Waffle' based off self-designed character sketches then retopologized using the Modeling ToolKit in Maya
SKILLS: Character design, concept to 3D character, digital sculpting, retopolgy, polypainting, stylesheets, Zbrush, Maya
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Concept Art 'The Booklover' by John Nickle recreated in Zbrush and available as a 3D Print
SKILLS: Concept to 3D character, digital sculpting, polypainting, prototyping, 3D print quality control, Zbrush, Shapeways, Meshlab
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Realistic organic skull sculpture in Zbrush
SKILLS: Normal Map, High resolution modeling with Low Resolution Focus, concentrated anatomy study, realism, BPR rendering, First Pass Basic Texturing, Zbrush
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Realistic organic skull sculpture in Zbrush
SKILLS: Normal Map, High resolution modeling with Low Resolution Focus, concentrated anatomy study, realism, BPR rendering, First Pass Basic Texturing, Zbrush
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Digital Sculpture based off of concept art provided by Gameloft
SKILLS: Concept to 3D character, modeling in T-pose, high resolution digital sculpting, BPR rendering, Zbrush
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Hand Texture Painting w/ UV layout on Stylized Character
SKILLS: UV Unwrapping, Zbrush-to-Maya Workflow, Texture Work, Polypainting, Photoshop, hand-painted fur
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Assorted Generalist Work on Stylized Character
SKILLS: CAT Rigging, Bone setup, 3Ds Max, retopolgy, low poly count, polypainting, Zbrush, High resolution modeling, BPR rendering, Zbrush, Maps in Progress
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Various Views of Stylized Character
SKILLS: Concepting, Modeling, Texturing, Prelimary Bone setup, Skinning, Rigging, and Maps in Progress
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: A few assets made for the background of a 3D set
SKILLS: Speed Scultping, Zbrush, Asset and Prop modeling
PROFESSIONAL INTEREST:
All of the Above
BREAKDOWN: Digital Sculpture based off of concept art 'Angel' by Barry Cook / Jim Finn in 'Disney's Lost And Found'
SKILLS: Concept to 3D character, digital sculpting, polypainting, material modifying, fibermesh, BPR rendering, PS compositing, visual development, Zbrush, Photoshop
PROFESSIONAL INTEREST:
All of the above
BREAKDOWN: Realistic Medusa creature head
SKILLS: High Resolution modeling, concentrated anatomy study, realism, BPR rendering, alpha and detailing work, material modifying, basic Polypainting, Zbrush
PROFESSIONAL INTEREST:
All of the above